- #Game maker studio 2 tutorials how to#
- #Game maker studio 2 tutorials code#
- #Game maker studio 2 tutorials free#
- #Game maker studio 2 tutorials windows#
The launch of Fire Jump tutorial follows the recent release of Little Town, a major new game-making tutorial designed to teach students the fundamental principles of game design with GameMaker Studio 2. The tutorial should also help intermediate users, and those who have created one or two games to further hone their skills.
#Game maker studio 2 tutorials how to#
Infinite Platform PlayĮxplained in an easy to understand manner, Fire Jump includes four tutorials plus a wealth of supporting materials, teaching new users how to make a playable character, generate infinite obstacles, build a solid game loop along with menus, user interface, and more.
#Game maker studio 2 tutorials windows#
As our hero leaps vertically from window to window, he must rescue civilians whilst trying to avoid those windows which are on fire.
In Fire Jump, players control an intrepid fireman on a mission to rescue civilians from a burning building. The tutorial features a step-by-step guide to making an infinite platformer game, primarily using GameMaker’s easy-to-use and intuitive Drag and Drop (DnD) system.
#Game maker studio 2 tutorials free#
You'll notice if you chace down either of the enemies the game restarts.Following last month’s launch of Little Town, YoYo Games, has launched another new fully-featured – free – tutorial to help new users get to grips with Game Maker Studio.įire Jump has been designed and created specifically for those with little or no game design experience. You should be able to move the character around the screen using the arrow keys, and the enemies should bounce around the room unintelligently. Go ahead and run the game by selecting the run button from the toolbar, or by pressing F5. It doesn't matter where you put them as long as the enemies aren't touching the character. Repeat that for "obj_enemy" and "obj_child_enemy". Now, to create instances of the object you just created drag "obj_character" from the resources panel over onto the room editor somewhere. Now in the Resources panel, expand the node for "Rooms" and double click on "rm_demo" to open the room editor. Open the object properties panel for "obj_enemy" and create another "Step" event.
#Game maker studio 2 tutorials code#
Enter the following code into the code editor.